There is a ton of hidden and secret content in Far Cry 5, but there are an equal number of systems that are kept deliberately obtuse from the player, things you'll only discover if you've got the time. I suppose I shouldn't have been surprised that the company made such big changes: Assassin's Creed: Origins was similarly saddled with series fatigue and really blew me away with the lessons it had learned from similar games, especially The Witcher 3.Ī game this dense deserves to be savored. This is a game, however, that expects you to adjust your habits to meet its particular rhythm, a game that has learned from the best open world games of the last year. If you rush through Far Cry 5, you likely won't find much to change your opinion of the series. Picking the game up, I was absolutely right. I wondered if Ubisoft had found the same open-world magic that the team behind Zelda: Breath of the Wild had discovered. When the reviews came out, I was surprised to hear how the game had shifted to a player-driven exploration system to unlock locations and quests. I was also fatigued by the Far Cry formula, a formula I believe Ubisoft perfected in Far Cry 4. The Dragunov is the weakest sniper rifle in the game, however, it also has the highest fire rate. The Dragunov SVD can be purchased after completing four Convoy Missions for the weapon shop. The setting seemed uninteresting after the majesty of the environments in the previous entries and the return to a modern setting felt like a step back after Primal. The Dragunov SVD is a Soviet semi-automatic sniper rifle that appears in Far Cry 2, Far Cry 3, Far Cry 4, Far Cry 5, the latter's Hours of Darkness expansion and Far Cry 6. I'll be honest, I was not interested in Far Cry 5 at all.
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